||Ghostly druids haunt a manor in England. Psychic investigator Christopher Fenn uses a dematerializing machine of his own invention. With it, he turns himself, his dog Drum, and Lady Seeley into immaterial ghosts. They use their new form to better negotiate with the ghost druids. Fenn uses a branch of mistletoe to negotiate with the druids. Drum remains a ghost at the end of the story, protecting the area.
||Script: Frank Belknap Long | Pencils: Iger Shop; ? | Inks: Iger Shop; ? | Colours: Iger Shop; ? | Letters: Iger Shop; ?|